Creative Explorations
A collection of side projects exploring visual design, branding, and interactive experiments. While not my core product design work, these projects reflect my passion for creativity, storytelling, and play — skills that strengthen my approach to UX and product design.
Visual Design & Branding
Logo and branding developed for a calendar-based app that tracks sales events and merchant deals.
Logo and branding developed for a calendar-based app that tracks sales events and merchant deals.
Logo for an internal data tool focused on parsing and distributing URL information to internal teams.
Logo for an internal data tool focused on parsing and distributing URL information to internal teams.
Promotional banner and logo concept for a WWI-themed flying game, styled to reflect vintage air combat.
Promotional banner and logo concept for a WWI-themed flying game, styled to reflect vintage air combat.
Concept album cover for Spotify – Vaporwave-inspired design for an independent artist.
Concept album cover for Spotify – Vaporwave-inspired design for an independent artist.
Work party flyer and poster
Work party flyer and poster
Work party flyer and poster
Work party flyer and poster
Neighborhood tales party
Neighborhood tales party
Interactive Experiments (Apps & Games)
Real-time aurora activity tracking and KP index forecasts from NOAA. Track aurora visibility with live data, graphs, and forecasts to catch the best viewing times.
Real-time aurora activity tracking and KP index forecasts from NOAA. Track aurora visibility with live data, graphs, and forecasts to catch the best viewing times.
Scene from “Space Lab 76” — a retro sci-fi puzzle game where a robot recovers microdata fragments to unlock security doors. Built with Pygame, all assets and gameplay ideas are original.
Scene from “Space Lab 76” — a retro sci-fi puzzle game where a robot recovers microdata fragments to unlock security doors. Built with Pygame, all assets and gameplay ideas are original.
Scene from “Space Lab 76” — a retro sci-fi puzzle game where a robot recovers microdata fragments to unlock security doors. Built with Pygame, all assets and gameplay ideas are original.
Scene from “Space Lab 76” — a retro sci-fi puzzle game where a robot recovers microdata fragments to unlock security doors. Built with Pygame, all assets and gameplay ideas are original.
Unity prototype where a pink house defends a cow from a UFO. Lowbrow art style.
Unity prototype where a pink house defends a cow from a UFO. Lowbrow art style.
These explorations stretch my skills across visual design, creative coding, and interaction design. They bring fresh perspective into my product work, reminding me that good design balances usability with creativity and fun.
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